Thursday, 17 March 2022

Ork Kommissar

 
Ork Kommissar from Kromlech miniatures. What a dude. A lot of character in a very simple figure so it was hard to resist buying another orc/k 🙄. I went for a desert colour theme (imagine it's a cold desert....) and was pretty pleased with the coat colour which was exactly what I planned. Some of the rest was a bit time-consuming to paint despite the simplicity as I got carried away with blends etc. 




Monday, 7 March 2022

Warmachine Mercenary Dwarf Dude

 
I don't actually know what this guy is, but he's definitely a Warmachine figure for Privateer Press, definitely a Dwarf, and since the main factions aren't Dwarfs, I presume he's a Mercenary.
 
This is the last figure I had purchased and made up during the first Covid Blanket Lockdown Irrespective Of Transmission Risk, and he'd been a bit sidelined while I got distracted with Orcs and stuff. Eventually I thought "why not blue, as I don't paint much pure blue", and this is the result. Despite the bulk being blue, the more challenging bits were the white (despite starting with a very pale bone, I still found myself needing a "lighter than white" colour to highlight up...) and the gold (which took me a few hours to do paint by itself). 
 
 



Sunday, 6 March 2022

Space Marine Chapter Master

 
Space Marines are Games Workshop's most iconic and definitive models / race, well representing mankind's fascistic state, ruled over by an ancient power-hungry leader, ruthlessly promoting hatred, intolerance and xenophobia with a quasi-religious fervour.

I'm not the biggest fan of them but I've always liked this one, from back when GW designs were still vaguely tasteful and elegant. I had this amazing idea that I'd paint the robes and bronze details first, so I wouldn't get loads of overspill and washes etc etc onto the armour. This meant that I then had the nightmare task of having to paint a clean smooth coat of armour underneath and in between all the details without getting overspill on them instead, what a choad 🙄🙄🙄 




Wednesday, 9 February 2022

Escher Gang Leader

 
I've always really liked this model, although I did swap the original LH chainsword for a laspistol for that gunslinger vibe. She's turned out exactly how I wanted, I even put an eye liner wing on... 
 



 

Saturday, 29 January 2022

Flamethrower Dwarf

 
What's better than a Dwarf in power armour??

A Dwarf in power armour with a flamethrower, of course. Next question!

Really happy with most of the painting on this one especially the armour. Quite unhappy with the photos which for some reason decided to pick out all the -micro-roughness from the varnish and other imperfections as if they were the main focus 🙄 Although at least it got the colours spot on
 


 

Tuesday, 18 January 2022

Chaos Characters.

 
Two models that aren't Warhammer but closely resemble Warhammer Chaos factions - Khorne warrior first with traditional red / gold armour, and Nurgle sorceror second with the usual rot and decay (albeit a bit less gruesome  than normal, and maybe a hint of Tzeentch in there??).

I was trying a few focused painting styles - really rich and sharp red on the warrior, and pastels, colour fades, and stippling on the sorceror.
 




 

Thursday, 30 December 2021

Doctor Ork Sez...

 
Doctor Ork Sez Get Yer Fucking Booster Ya Cunts, Cos If Your Vaccine Refusal Makes You A Statistic The Government Uses To Justify Another Lockdown, He's Gonna Rip Off Your Balls, Hack Off Your Limbs, And Play Fucking Golf With Them After Da Surgery's Closed. And Get His Pet Squig "Omi" To Piss On Yer Face.
 
(Yes it's a bit verbose, but Doctor Ork might be even grumpier than usual).
 



 

Tuesday, 16 November 2021

Female Dwarf!

 
Female Dwarf from the notorious / renowned Scibor Minis. I can confirm the casting quality is pretty shit, purchase with care.
 
This was inspired / encouraged by an ex-partner who I'm still in friendly contact with online. She is Scottish and ginger, hence the hair colour and, well, Dwarfs are almost was grumpy as Scots...

I struggled a bit with the face on this and of course the camera picks out the roughness and varnish issues perfectly 🙄 But I'm really happy with the metals and colour scheme.




Green Wizard!

 Back after a summer hiatus.

This model is actually Sharkey (aka a covert Sauraman) from GW's Lord Of The Rings range, but I just liked the model itself and painted it as a normal wizard. The painting isn't quite as smooth as I'd like (I get bored on large uni-colour areas!), and the varnish a bit gritty, but I'm pleased with the colour scheme.




Thursday, 11 February 2021

Vaccines Ready Motherfuckers!

 Topical eh! 

A great and characterful sculpt from Forge World that was one of the most fun figures I've painted - having a lot of variety on one model meant I never got bored painting too much of the same thing. I particularly enjoyed choosing some appropriate colours that I don't normally paint, and also painting the soft pale curvy tummy with gentle highlighting. 





Wednesday, 27 January 2021

Hellpoint inspired exotic Knight

 Some exotic knight dude or dudess from Privateer Press. 

The colour scheme was inspired by Hellpoint, a cool sci-fi soulslike game I was playing over Christmas. Yes the armour is kinda fancy, yes it was a paint in the arse to paint, but no those two aspects are not related! The actual armour painting was pretty simple (dark turquoise base, black lining, two translucent purple highlights, one brighter purple highlight, lilac edge all over, pale cream edge on the sharpest points), but repeating that over the whole thing did my tits in, and that would have been the case for any colours.

It's just like all those naff Youtube videos floating around: "INSANE HACK TO PAINT AMAZING SPACE MARINES QUICKLY OMG!!!" which show you how to do a lovely swift kneepad in 10 minutes.....and then all you have to do is to repeat that over 38 other sodding armour plates 🙄. "Draw two circles....now draw the rest of the fucking owl" etc etc.
 
 


 

Wednesday, 30 December 2020

Kommander Sorscha

 
Kommander Sorscha of the Khador faction, from the Warmachine game, by Privateer Press. One of the earliest "classic" figures from this company, despite the somewhat goofy pose. The traditional Khador colours are red, black, and gold. So I went for blue-grey and steel-silver ;).
 


 

Wednesday, 9 December 2020

Goblin Hack 'n' Slash

 A Goblin Hero from Gamezone Miniatures. Again quite comparable to Games Workshop's old/mid-skool style (not their modern rubbish), but even more charicatured. This was....variable to paint. Most of it was okay, the weapons were really fun getting a strong blended metallic, but the hood did not turn out as planned...  My red recipe was b0rked with not enough red in the mid-tones, and the complex folds and creases were exactly in between "textured enough to be effectively washable" and "clean enough to be easily blendable". So I'm not fully happy with that but the overall vibe I'm okay with.




Chaos Plaguelord

 
This is a model by Avatars Of War, but is a direct correlation with Games Workshop's style for Chaos warriors of Nurgle - the Chaos God of plague, pestilence, death and decay. Fitting, huh. Nurgle's traditional colour is a sickly rotting green, but I flipped this idea over and painted the armour in a bruised purple, with only the tabard in green, and used a dark turquoise plume and some verdigris to bridge the tones between that and the purple. I'm quite pleased with the result, having clear recipes for the purple and copper helped.




Tuesday, 8 December 2020

Doom Eternal: Real Talk Guide To Dealing With The Bullshit

 Doom Eternal: Real Talk Guide To Dealing With The Bullshit

N.B. This highlights various difficulties and issues with the game and thus has a negative tone, which is only part of the picture. There are a lot of good things about the game and the better prepared you are for the various perculiarities and frustrations, the more you'll be able to appreciate the good stuff.

1. This is not the straight up action shooter you're looking for...
It might look like it on the surface. You do move around, shoot demons, and actually the core combat is theoretically very good. But it is overwhelmed and cluttered with many other gameplay aspects i.e.:

Double jump - Dash - Double dash - Trapeze bars - Wall climbing - Grappling hook - Glory kills - Chainsaw kills - Blood punch - Sword - Flame belch - Offfhand grenade - Offhand ice grenade - Two alt fire modes for most weapons - Demonic kitchen sink and all.

Jesus. Yeah. This is not the Doom you remember. There are a lot of game guides on the internet. Most of them have words of wisdom like "keep moving in combat arenas" (really??) and "chainsaw zombies in between arenas to get ammo" (like the game shows you 2 minutes in...). Utterly useless (apart from the occasional boss / mini-boss guide). They don't tell you that you need a different approach from the start, so here we go...

2. It's a gimmick shooter, learn the gimmicks straight away.
Apart from glory kills and chainsaw kills which are shown prominently earlier on, the gimmicks are mostly presented as fun optional extras. They're not, the game is fundamentally balanced around them. So you need to base your gameplay around them, rather than just straight up shooting. Ideally you'll genesplice yourself with an octopus for the constant weapon changing / alt fire / alt-fire changing / off-hand / off-hand changing / multiple melee options, but failing that, at least focus on them early on. This includes getting a comfortable configuration for those extras - and for weapon changes because you'll be low on ammo a lot. 
Practise all the options even when you don't need them, because you will bloody need them, almost all of them (including different combos of jump-dash). Even go to the basical tutorial course or the arena in your homebase to practise. You'll be glad you did pretty soon. Also the glory kills are pretty funny / stylish / horrifying.

3. Read stuff and explore menus, yay!
Is that what you signed up for, instead of just jumping in the game?? No....but it does really help.  There's bloody loads of options in the menu so you might as well play around and try to get it as comfortable as possible. Again, not what you expect from a streamlined FPS, but worth tinkering with. On the subject of boring menu stuff, read all the codexes about the monster weaknesses too, it can save plenty of ammo / time. BTW, monsters have good damage skins, if you can see them through the effects they're worth heeding to focus your fire.

4. Warm-up with deathmatch FFA, parkour platformers, and boss combat games
If it was a straight action shooter you might warm up by playing some Doom, Quake, Quake 2, Painkiller, modern Wolfenstein games, etc. Pretty much useless for DE. More realistically, a recent diet of, say, Quake Champions FFA deathmatch (for the very deathmatchy arena chaos - including learning to care a lot less about losing health or dying), Mirror's Edge or Ghostrunner (for the parkour platforming sections), and a bit of a Soulsborne game of your choice (for the fun of the Marauder mini-bosses and the few but lengthy main bosses) will get you into the spirit more.

5 Expect the other bullshits:
A. The upgrade bullshit
Just like there being a lot of movement / melee / off-hand gimmicks, there's a lot of upgrade gimmicks. And most of these affect the other gimmicks, rather than desirably basic factors like "more armour" or "stronger plasma balls". Best to look into them fairly closely to see what will make the gameplay more palatable - and best to keep exploring as despite their fiddliness, the benefits do add up. One thing to note is that most levels have points where you can't backtrack from so keep using the map to make sure you're not missing potentially useful stuff.
Keep an eye out for: Armour upgrades - Weapon upgrades for each alt-fire mode - Crystal upgrades for stats and extra gimmicks - Rune upgrades for extra....stuff - Home base items to access more upgrades.
Be warned that some upgrades and weapon mods are far better than others at certain points....e.g. best get the shotgun grenade mod to start to avoid wasting the tiny ammo pool with the auto shotty mod.

B. The OTT effects bullshit
A reliable fundamental of straight up shooter gameplay is being able to see what you're doing. DE dispenses with that misguided and outdated concept and throws such a vast amount of hallucinatory and obfuscatory visual clutter at you it's more like being in a rave held at an autopsy than it is playing a shooter. Expect masses of lurid plasma and fireball attacks, enemies flaming red due to your flamebelch, enemies flaming red due to a Buff Totem, enemies flaming red due to an Archvile summoning, Dread Knights flaming red for the sheer annoyance of it, enemies flashing orange and blue for glory kills, constant explosions, showers of items for glory / chainsaw kills, constant centreprint notifications for low health / low ammo (a state the game intends you to be in a lot)....and one of the worst design decisions in any game, a moronic red haze at low health, specifically to punish you and distract you when you need the most clarity. There's not many ways to avoid the visual mess, except:
- You can turn down the saturation (but not brightness) of the item showers in a menu option....somewhere.
- Upgrading health via crystals earlier on reduces the chance of dipping into red haze low health.
- You can get rid of some of the HUD notifications in the menu options.


C. The Marauder bullshit
Just bullshit. You'll know what I mean.

Saturday, 21 November 2020

Pistol Dwarf!

 

I forget which company this was from but they were doing some nice old skool style metal sculpts. I'm quite pleased with my colour scheme on this, especially getting some subtle "rough fabric" hatching on the hat and cloak.




Thursday, 5 November 2020

LOTR Keeper Of Dungeons.

 
One of the very few Games Workshop recent releases that transcends their awful "grossly over-designed by committee to appeal to children and morons raised on World Of Warcraft and Monster Energy" current design philosophy, so I bought it and tried to paint it in a different style to the Forge World default. My theme was simply "cold". 




Thursday, 25 June 2020

Copper Necron Lord


I'd already started this colour scheme before Games Workshop decided to copy it and use copper Necrons for their 40K revamp :P. This was a second-hand "Finecast" resin model from when GW decided to raise the prices and reduce the quality by using resin, and true to the Failcast reputation, the casting quality was horrible and took 2 hours to clean up as well as having missing pieces and irrepairable lumpy bits.



The blade and bone took ages to get smooth enough blends, but the copper was mercifully easy using a good basecoat colour and translucent bright coppers. Recipe as follows:

Copper:

1. Basecoat Screaming Bell
A very rich orangey copper, pretty much covers in one coat.
2. Black line all joins
Optional but useful for a model with many joins, tidy up with SB afterwards.
3. Wash Nuln Oil
Current Nuln Oil is weaker than the previous one so this doesn't dull it down too much.
4. Recoat Screaming Bell
Over most of the armour, leaving the recesses shaded. 
5. Layered highlight Hashut Copper
On the raised areas - a brightish translucent copper that doesn't need blending.
6. Layered highlight Sycorax Bronze
Ditto, but closer to the edges.
7. Blended glaze of Rhinox Hide into recesses
This brings back some colour and matt contrast into the reccess, much easier than trying to blend the metallics.
8. Edge highlight Mithril Silver
To get that nice crisp shiny edge.
9. Wash Agrax Earthshade 
To bring back some colour and tone down the brightness a bit.

Sunday, 24 May 2020

Eldar Ranger


Another one donated by an online gaming friend. This time the colour scheme is all mine, but the cloak colour was actually inspired by watching a Starcraft 2 stream in bed one night (as I do most nights to wind down) and seeing some map designs with purple fading to electric blue, so I thought I'd give it a try! Again a bit of distracting varnish shine in the photos but I need it to stop my sweaty paws rubbing off painted areas.



Wednesday, 13 May 2020

Orc Shaman


Donated to the TEAMShambler painting cause by Kinn aka Slenge from his extensive suggestion of 'hams. He suggested the split colour scheme for the robe, and he was right! Subdued court jester style. The photos don't quite do it justice due to varnish and light reflections, but here you go...