Thursday, 17 March 2022
Ork Kommissar
Monday, 7 March 2022
Warmachine Mercenary Dwarf Dude
Sunday, 6 March 2022
Space Marine Chapter Master
I'm not the biggest fan of them but I've always liked this one, from back when GW designs were still vaguely tasteful and elegant. I had this amazing idea that I'd paint the robes and bronze details first, so I wouldn't get loads of overspill and washes etc etc onto the armour. This meant that I then had the nightmare task of having to paint a clean smooth coat of armour underneath and in between all the details without getting overspill on them instead, what a choad 🙄🙄🙄
Wednesday, 9 February 2022
Escher Gang Leader
Saturday, 29 January 2022
Flamethrower Dwarf
A Dwarf in power armour with a flamethrower, of course. Next question!
Really happy with most of the painting on this one especially the armour. Quite unhappy with the photos which for some reason decided to pick out all the -micro-roughness from the varnish and other imperfections as if they were the main focus 🙄 Although at least it got the colours spot on
Tuesday, 18 January 2022
Chaos Characters.
I was trying a few focused painting styles - really rich and sharp red on the warrior, and pastels, colour fades, and stippling on the sorceror.
Thursday, 30 December 2021
Doctor Ork Sez...
Tuesday, 16 November 2021
Female Dwarf!
I struggled a bit with the face on this and of course the camera picks out the roughness and varnish issues perfectly 🙄 But I'm really happy with the metals and colour scheme.
Green Wizard!
Thursday, 11 February 2021
Vaccines Ready Motherfuckers!
Topical eh!
A great and characterful sculpt from Forge World that was one of the most fun figures I've painted - having a lot of variety on one model meant I never got bored painting too much of the same thing. I particularly enjoyed choosing some appropriate colours that I don't normally paint, and also painting the soft pale curvy tummy with gentle highlighting.
Wednesday, 27 January 2021
Hellpoint inspired exotic Knight
The colour scheme was inspired by Hellpoint, a cool sci-fi soulslike game I was playing over Christmas. Yes the armour is kinda fancy, yes it was a paint in the arse to paint, but no those two aspects are not related! The actual armour painting was pretty simple (dark turquoise base, black lining, two translucent purple highlights, one brighter purple highlight, lilac edge all over, pale cream edge on the sharpest points), but repeating that over the whole thing did my tits in, and that would have been the case for any colours.
It's just like all those naff Youtube videos floating around: "INSANE HACK TO PAINT AMAZING SPACE MARINES QUICKLY OMG!!!" which show you how to do a lovely swift kneepad in 10 minutes.....and then all you have to do is to repeat that over 38 other sodding armour plates 🙄. "Draw two circles....now draw the rest of the fucking owl" etc etc.
Wednesday, 30 December 2020
Kommander Sorscha
Wednesday, 9 December 2020
Goblin Hack 'n' Slash
Chaos Plaguelord
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Tuesday, 8 December 2020
Doom Eternal: Real Talk Guide To Dealing With The Bullshit
N.B. This highlights various difficulties and issues with the game and thus has a negative tone, which is only part of the picture. There are a lot of good things about the game and the better prepared you are for the various perculiarities and frustrations, the more you'll be able to appreciate the good stuff.
1. This is not the straight up action shooter you're looking for...
It might look like it on the surface. You do move around, shoot demons, and actually the core combat is theoretically very good. But it is overwhelmed and cluttered with many other gameplay aspects i.e.:
Double jump - Dash - Double dash - Trapeze bars - Wall climbing - Grappling hook - Glory kills - Chainsaw kills - Blood punch - Sword - Flame belch - Offfhand grenade - Offhand ice grenade - Two alt fire modes for most weapons - Demonic kitchen sink and all.
Jesus. Yeah. This is not the Doom you remember. There are a lot of game guides on the internet. Most of them have words of wisdom like "keep moving in combat arenas" (really??) and "chainsaw zombies in between arenas to get ammo" (like the game shows you 2 minutes in...). Utterly useless (apart from the occasional boss / mini-boss guide). They don't tell you that you need a different approach from the start, so here we go...
2. It's a gimmick shooter, learn the gimmicks straight away.
Apart from glory kills and chainsaw kills which are shown prominently earlier on, the gimmicks are mostly presented as fun optional extras. They're not, the game is fundamentally balanced around them. So you need to base your gameplay around them, rather than just straight up shooting. Ideally you'll genesplice yourself with an octopus for the constant weapon changing / alt fire / alt-fire changing / off-hand / off-hand changing / multiple melee options, but failing that, at least focus on them early on. This includes getting a comfortable configuration for those extras - and for weapon changes because you'll be low on ammo a lot.
4. Warm-up with deathmatch FFA, parkour platformers, and boss combat games
If it was a straight action shooter you might warm up by playing some Doom, Quake, Quake 2, Painkiller, modern Wolfenstein games, etc. Pretty much useless for DE. More realistically, a recent diet of, say, Quake Champions FFA deathmatch (for the very deathmatchy arena chaos - including learning to care a lot less about losing health or dying), Mirror's Edge or Ghostrunner (for the parkour platforming sections), and a bit of a Soulsborne game of your choice (for the fun of the Marauder mini-bosses and the few but lengthy main bosses) will get you into the spirit more.
5 Expect the other bullshits:
A. The upgrade bullshit
Just like there being a lot of movement / melee / off-hand gimmicks, there's a lot of upgrade gimmicks. And most of these affect the other gimmicks, rather than desirably basic factors like "more armour" or "stronger plasma balls". Best to look into them fairly closely to see what will make the gameplay more palatable - and best to keep exploring as despite their fiddliness, the benefits do add up. One thing to note is that most levels have points where you can't backtrack from so keep using the map to make sure you're not missing potentially useful stuff.
Keep an eye out for: Armour upgrades - Weapon upgrades for each alt-fire mode - Crystal upgrades for stats and extra gimmicks - Rune upgrades for extra....stuff - Home base items to access more upgrades.
B. The OTT effects bullshit
A reliable fundamental of straight up shooter gameplay is being able to see what you're doing. DE dispenses with that misguided and outdated concept and throws such a vast amount of hallucinatory and obfuscatory visual clutter at you it's more like being in a rave held at an autopsy than it is playing a shooter. Expect masses of lurid plasma and fireball attacks, enemies flaming red due to your flamebelch, enemies flaming red due to a Buff Totem, enemies flaming red due to an Archvile summoning, Dread Knights flaming red for the sheer annoyance of it, enemies flashing orange and blue for glory kills, constant explosions, showers of items for glory / chainsaw kills, constant centreprint notifications for low health / low ammo (a state the game intends you to be in a lot)....and one of the worst design decisions in any game, a moronic red haze at low health, specifically to punish you and distract you when you need the most clarity. There's not many ways to avoid the visual mess, except:
- You can turn down the saturation (but not brightness) of the item showers in a menu option....somewhere.
- Upgrading health via crystals earlier on reduces the chance of dipping into red haze low health.
- You can get rid of some of the HUD notifications in the menu options.
Just bullshit. You'll know what I mean.
Saturday, 21 November 2020
Pistol Dwarf!
I forget which company this was from but they were doing some nice old skool style metal sculpts. I'm quite pleased with my colour scheme on this, especially getting some subtle "rough fabric" hatching on the hat and cloak.
Thursday, 5 November 2020
LOTR Keeper Of Dungeons.
Thursday, 25 June 2020
Copper Necron Lord
I'd already started this colour scheme before Games Workshop decided to copy it and use copper Necrons for their 40K revamp :P. This was a second-hand "Finecast" resin model from when GW decided to raise the prices and reduce the quality by using resin, and true to the Failcast reputation, the casting quality was horrible and took 2 hours to clean up as well as having missing pieces and irrepairable lumpy bits.
The blade and bone took ages to get smooth enough blends, but the copper was mercifully easy using a good basecoat colour and translucent bright coppers. Recipe as follows:
Copper:
1. Basecoat Screaming Bell
A very rich orangey copper, pretty much covers in one coat.
2. Black line all joins
Optional but useful for a model with many joins, tidy up with SB afterwards.
3. Wash Nuln Oil
Current Nuln Oil is weaker than the previous one so this doesn't dull it down too much.
4. Recoat Screaming Bell
Over most of the armour, leaving the recesses shaded.
5. Layered highlight Hashut Copper
On the raised areas - a brightish translucent copper that doesn't need blending.
6. Layered highlight Sycorax Bronze
Ditto, but closer to the edges.
7. Blended glaze of Rhinox Hide into recesses
This brings back some colour and matt contrast into the reccess, much easier than trying to blend the metallics.
8. Edge highlight Mithril Silver
To get that nice crisp shiny edge.
9. Wash Agrax Earthshade
To bring back some colour and tone down the brightness a bit.
Sunday, 24 May 2020
Eldar Ranger
Another one donated by an online gaming friend. This time the colour scheme is all mine, but the cloak colour was actually inspired by watching a Starcraft 2 stream in bed one night (as I do most nights to wind down) and seeing some map designs with purple fading to electric blue, so I thought I'd give it a try! Again a bit of distracting varnish shine in the photos but I need it to stop my sweaty paws rubbing off painted areas.




























